Volonne ---------------------------------------------------------------------------------------- Story/mission: Allies: After taking St. Lo, the Allies must take the rural viallage Volonne before taking Cherbourg. The Allies are invading from the north and must secure all 5 capture points, the hardest of which will be inside a warehouse near the Axis stronghold. In response, the Axis have sealed the only Warehouse door. Axis: The Allies are invading, and if Volonne falls the Axis forces in Cherbourg and Paris will be vulnerable. Stop the Allied invasion at all costs. To slow down the Axis counter-attack, the Allies have protected their last control point with barbed wire. NOTES: There are 5 capture points in this map. THIS MAP IS UGLY! ENJOY YOUR EYES GETTING BURNED OUT! TNT Notes: The Axis warehouse can only be penetrated with Allied Satchels. The Allies radio station can only be penetrated with Axis TNT. There are 3 secondary objectives for each side, however each side has many charges to help speed up gameplay. ------------------------------------------------------------------------------------------- Volonne Retail Day of Defeat compliant Version Created by: Izuno www.planethalflife.com/izuno izuno@planethalflife.com Released March 2004 Map File name: dod_volonne.bsp Concept, Mapping and Design by: Izuno Lead tester and design consultant: Maverick (going back to 2001) Additional Testing and support by: Sphere Additional support: CUC Clan. http://cuc.gotdns.com/ (going back to 2001) Textures used: So many textures...some are old and really ugly. I don't care. Special thanks to Klein, Kamikazi!, MikeZilla, Johan / Absolut Vodka. I'm sure I'm leaving people out. But such is life. Version: Release 6.1. Previous version called "Hard Terrain Map Pack version" Thanks: Thanks to the DoD team for creating the best HL mod ever. Thanks to Waldo for the 2.0,2.1 FGD file support. Thanks to Valve for Half-Life. Thanks to my site's host, PlanetHalf-Life. Thanks to Patrick "Zer0" McDonald for some tech support for this version Thanks to Unreal. Shoutouts: Mojo, Klein, MikeZilla, Unreal, #mapcore, #dod, #dodmaps, DoD Team. Earth. ------------------------------------------------------------------------------------------- Build Time: YEARS to get to this version. Tools used: Valve Hammer 3.5 Zoner's Compile Tools 2.5.3 and later Adobe Photoshop 7 Wally 1.55 PaintShopePro 7.0 GoldWave ------------------------------------------------------------------------------------------- Installation: Unzip the entire archive into your proper steam directory...you can figure it out. If you got this from Kustomkettle or other site, it may have come in an installer program. Resgen: A resgen file has been included in this zip for your installation support.