by Mike Kennelly (mike@kennelly.fsnet.co.uk) == Designed for Day of Defeat Ver 2.1 == This is my third Day of Defeat map. I hope you enjoy it. Previous maps: dod_fortress, dod_fortzwei Visit www.kennelly.fsnet.co.uk for info. --- Allies --- Primary Objective: Beyond the hill lies a village in which a concealed ammo store needs to be taken. Destroy the store. Explosives can be found by taking the path on your right as you leave the quarry. Secondary Objectives: There are various items which can be destroyed by the judicious application of a measured amount of TNT. A win will be achieved by either bombing the Axis ammo store, or capturing all of the flags. --- Axis --- An Allied raiding party is set to cause as much destruction in the area as possible. Stop the Allies from destroying the ammo store in the village. Save other targets where possible. Capture and hold all of the flags to win. --- DoD 2.x Specific Features --- o Fixed for DoD ver 2.1 by adding info_player_start entity o Plenty of MG nest areas (too many?) o Two of the flags designate flag capture areas, these each require two team members to capture. o Reinforcements will spawn from a second set of spawn points once the nearest flag capture area is held by your team. --- Credits --- Thanks to all sites hosting my maps, including... www.kustomkettle.com www.fakemaps.com bunkers.dayofdefeatmod.com www.loadzero.com www.jolt.co.uk dod.megaman.nl and to all the people who have taken the time to give me their opinions and suggestions. If you have constructive comments to make, please send them to mike@kennelly.fsnet.co.uk And of course, many thanks to the DoD mod team. regards, Mike