D O D _ A R D E N N E S by Integrate (int3grate@hotmail.com) public release 1 Strategic Design (http://www.strategicdesign.org) #strategicdesigns @ gamesnet IRC -------------------------------------------------------------------------------------- In late 1944 Germany was clearly losing the war. The Russian Red Army was steadily closing in on the Eastern front while German cities were being devastated by intense Allied bombing. The Italian peninsula had been captured and liberated, and the Allied armies were advancing rapidly through France and the Low Countries. The end was near if something couldn't be done to slow the Allied advance. That something became known as the Ardennes Offensive, the Battle of the Bulge. In a last desperate move to turn the tides of war in Germany's favor, Hitler launched the last German offensive in a push to capture Antwerp through the Ardennes in the largest land battle of WWII. At 5:30 A.M. on December 6, 1944 eight German armored divisions and thirteen German infantry divisions launched an all out attack on five divisions of the United States 1st Army. Between the 5th and 6th Panzer armies which equaled eleven divisions they broke into the Ardennes through the Loshein Gap against the American divisions protecting the region. Welcome to the Ardennes. ------------------------------------------------------------------------------------- 5/2/2001 ***Public Release 1*** Made some final adjustments and some final touchups, corrected some technical problems and ran the final compile. This is the finished thing. At least for now. Have fun =) ------------------------------------------------------------------------------------- 12/24/2001 ***BETA 1*** Pushing aside some college apps that i must complete, i took some time to implement the dod2.0 entities and rearrange the file structure to fit what the dod team wanted. This is the version i'm firing off to them for 2.0 testing. *crosses fingers* ------------------------------------------------------------------------------------- 11/18/2001 ***ALPHA 05*** WOW, it sure has been a while...after stagnating for a few months, i decided to revamp the entire forest area so check it out :) that is all. ------------------------------------------------------------------------------------- 8/29/2001 ***ALPHA 03*** Yay, third alpha, this one is a big one...drastically changed that wooded area to make it longer so there will be more battles focus on that area. Also added more sounds, including radio and new ambient background sounds by [8th]SharpShot (thanks man!!). Also dropped the rspeeds 400wpolys on average. Added: -clipped tank .mdls -new sounds -reworked wooded area Known problems: -funky treeline texture problems -some weird shadows -bulb in allied tent isnt shining bright enough -high rspeeds in some areas ------------------------------------------------------------------------------------- 8/21/2001 ***ALPHA 02*** Second alpha. Fixed most of the problems with the first alpha. Still have to add more craters, rocks, stuff, etc. Added: -basic flags, it works but no victory sounds or capture sounds -ambient sounds, might add more -fixed treetop texture problem -fixed some misplaced textures Still Missing: -mortars -rocks -craters ------------------------------------------------------------------------------------- 8/19/2001 ***ALPHA 01*** This is the first private alpha release of dod_ardennes by Integrate. It is very rough and incomplete. Missing: -ambient sounds -mortars -flags Known Problems: -Weird black texture things on top of some areas ------------------------------------------------------------------------------------- Credits: H&K for the great tank models [8th]SharpShot for his custom radio and ambient sounds FREAKHEAD for his extremely specific criticism :D, support and filehosting Dim_Reaper for his mapping advice and DoD server use Strategic Design Group for too much to list Invasion Works for their help and just being cool ppl The DoD Team for dod (duh...) Valve for creating Halflife and their never-ending mod support.