// blitzkrieg.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (43): boot_camp.wad gfx/env/ac_fire_bk.tga gfx/env/ac_fire_dn.tga gfx/env/ac_fire_ft.tga gfx/env/ac_fire_lf.tga gfx/env/ac_fire_rt.tga gfx/env/ac_fire_up.tga hlbasics.wad models/mapmodels/arc_bush.mdl models/mapmodels/barbed_wire.mdl models/mapmodels/dod_tree1.mdl models/mapmodels/frad_rockgibs.mdl models/mapmodels/hk_busted_mortar.mdl models/mapmodels/hk_mortar.mdl models/mapmodels/hk_panzer4j_greybase.mdl models/mapmodels/hk_panzer4j_greyfull.mdl models/mapmodels/hk_panzer4j_greyturret.mdl models/mapmodels/sandbags.mdl models/mapmodels/stang.mdl models/null.mdl models/Tnt.mdl sound/ambience/dodambience1.wav sound/ambience/flyby.wav sound/ambience/forestmortar.wav sound/ambience/germanwin.wav sound/ambience/tank_fire.wav sound/ambience/tank_idle.wav sound/ambience/tank_run.wav sound/ambience/usobjectivesecure.wav sound/ambience/uswin.wav sound/player/gertakecover.wav sound/weapons/biggun1.wav sound/weapons/biggun2.wav sound/weapons/mg34_shoot.wav sound/weapons/mg42_shoot.wav sprites/bazookapuff.spr sprites/explosion1.spr sprites/mapsprites/c2_axis_target.spr sprites/mapsprites/fexplo.spr sprites/mapsprites/fire.spr sprites/obj_tnt.spr sprites/obj_tnt_sm.spr sprites/shot_smoke3.spr